![]() ![]() This media migration generates questions regarding its effects and the motivations why people listen to videogame music outside of the game, and the ramifications of this consumption at the personal, social, and game industry levels. At the heart of this study is the intention to demonstrate that videogame music has become a very important part of a videogame’s concept, design, and marketing it not only plays a significant role within the game, it has also transcended the medium and is enjoyed by audiences beyond the game. This dissertation proposes a three-part consumption model that describes these different motivators and the interactions between these imperatives. This study seeks to present the motivators behind the consumption of videogame soundtracks outside of the gameplay environment.
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